Titanus – Colossal Celestian of Megaluvia
Species: Colossarion
Homeworld: Megaluvia, a distant world orbiting a dying red star, known for housing titanic beings born from cosmic storms and gravitational tides. The surface of Megaluvia is layered with magnetic plates and energy storms, where only creatures of immense durability can survive.
Appearance:
Titanus stands over 300 feet tall, with a body formed of ultra-dense alien alloy and cosmic tissue. His skin is a smooth, obsidian black with crimson energy circuits running from head to toe, glowing brighter when activating power. His face is masked by a sleek silver crest and a radiant star-shaped core embedded in his chest pulses with pure cosmic force. His limbs are bulky and symmetrical, engineered like living engines designed to withstand the pull of black holes.
Abilities and Powers:
Cosmic Energy Projection: Titanus can unleash devastating energy beams from his chest core and hands. These beams are infused with gravitational waves and solar plasma, capable of slicing through mountains or repelling planetary-scale threats.
Size Enhancement: Though already massive, Titanus can temporarily increase his size by drawing in cosmic energy from stars or space anomalies, becoming even more powerful.
Planetary Durability: Titanus is nearly impervious to damage, with a body that can endure space vacuum, asteroid impacts, and starship-grade weaponry without flinching.
Graviton Movement: Despite his size, Titanus can teleport short distances or launch himself across vast distances using localized gravity manipulation. This allows him to appear instantly in different zones during battle or to pursue fleeing enemies.
Cosmic Aura: He radiates a pressure field that warps time perception and gravitational flow around him, slowing enemy movements and deflecting projectiles. This aura also shields allies from harm.
Celestial Roar: Titanus can release a pulse of sound and light from his core that disorients foes, disables electronics, and even crumbles solid constructs over a wide radius.
Commanding Presence: As a being of celestial origin, his presence can be felt across dimensions. Lower beings often feel fear or awe in his vicinity—even if he hasn't moved yet.
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Energy Metal
Species Type: Living Energy Entity Encased in Eternal Alloy
Energy Metal is not a being of flesh or bone—it is pure, conscious energy, a living mass of sentient force with no fixed form. It has no organs, no heartbeat, no breath—only raw elemental energy given will and mind.
To exist in the physical realm, Energy Metal resides within an indestructible suit of alien armor, forged in the cosmic depths. This armor serves as both its vessel and its weapon.
Appearance:
Core Form: A glowing mass of shifting plasma-light—like a swirling, miniature star.
Armor Form: Towering metallic frame, smooth and impossibly dense, with sharp, engraved lines and glowing vents. Only the mouthpiece opens, through which energy is expelled like a focused cannon.
Color Scheme: Metallic silver with pulsing energy veins (blue, red, violet depending on internal charge).
Core Abilities:
Mouth Cannon – The Singularity Burst:
Energy Metal has no hands or typical weapons. Its only attack comes from the opening in its helmet—an unimaginable burst of destructive energy, capable of vaporizing buildings, tearing through warships, or creating shockwaves miles wide.
Absolute Armor – Eternal Shell:
The armor that contains Energy Metal is nearly indestructible. Across countless battles, it has withstood gravity collapses, black hole pulses, and cosmic storms.
Only a handful of substances in the multiverse have ever scratched it:
Uru (Asgardian metal)
Diamond
Chromastone (crystal-like alien material)
Vibranium
Energy Metal can absorb incoming energy—heat, light, kinetic force, plasma—and convert it into power, storing it to release later through its mouth weapon. It grows brighter and stronger the more energy it absorbs.
As a being of pure energy, Energy Metal does not feel emotion. Its reactions are based on input-output logic. It does not understand fear, rage, or mercy—only balance, input, and release.
Being energy, it cannot die by normal means. Destroying the armor does not kill the core—it merely releases it. However, the energy form cannot interact physically without the armor, making the shell essential.
Energy Metal rarely speaks, but when it does, its voice echoes like a collapsing star—slow, deep, and haunting.
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Tech-Grade
Species: Mechadronian
User: Sharky
Tech-Grade is a living, adaptive techno-organic being composed of nanometal tendrils and hyper-intelligent circuitry. His entire body is a seamless integration of machinery and liquid tech, capable of interfacing, enhancing, and transforming any form of technology on contact.
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Appearance:
Body: Sleek black-and-silver cybernetic skin, constantly shifting with flowing lines and glowing circuit patterns.
Eyes & Core: Neon green eyes and a glowing chest emblem resembling a rotating gear.
Arms: Can morph into tools, weapons, or mechanical extensions.
Back: Sometimes generates temporary thrusters, wings, or antennae depending on needs.
Technological Fusion:
Tech-Grade can merge with, override, or upgrade any form of technology—whether ancient, modern, or alien. By touching a machine, he instantly understands its structure and potential, reshaping it in seconds.
Creation & Adaptation:
Not only does Tech-Grade upgrade existing devices, he can also generate temporary advanced tech constructs from his own body. These constructs may include:
Glider wings or boosters for flight
Cannons, drones, or turrets
Shields, grappling lines, or tracking systems
These vanish after use, recycled back into his body's energy matrix.
Hyper-Processing Mind:
His mind operates like a quantum computer, allowing him to solve complex engineering problems instantly. He can build structures, vehicles, or hacking programs in mere moments.
Tech Regeneration:
Damaged parts of his body can be restructured using ambient metal or energy. The more tech around him, the faster he heals and evolves.
Interface Mastery:
From hacking into planetary defense grids to controlling spacecraft or alien databases, Tech-Grade has no equal in digital environments. His presence alone can hijack an entire control system.
Personality & Behavior:
Tech-Grade is cool, efficient, and calculated. He speaks with a mechanical calmness, often stating data or predictions mid-action. He is not emotionless, but his logic-driven thought process gives him an AI-like tone.
He tends to analyze before engaging, always seeking the most efficient solution or construction.
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Jury Rigg
Species: Gremlinix
Jury Rigg is a small, hyperactive, imp-like alien with an obsessive-compulsive urge to dismantle everything he sees. From high-tech warships to kitchen appliances, nothing is safe from his destructive curiosity. His power lies not in brute strength, but in his impossible mechanical agility, super-speed fingers, and deep instinctive knowledge of how machines work.
Appearance:
Size: Tiny (about 2–3 feet tall)
Skin: Reddish with black tech-pattern stripes
Eyes: Big, yellow, and slightly manic
Teeth: Sharp and often bared in a mischievous grin
Voice: High-pitched and rapid, speaks in fragmented thoughts
Core Abilities:
Instant Dismantling:
Jury Rigg can tear down virtually any machine, vehicle, or structure within moments—even without understanding its purpose. He does this with his bare hands, claws, and teeth, often creating a huge mess of parts in seconds.
Mechanical Insight:
Despite his chaotic nature, Jury Rigg has an instinctive understanding of how things are put together—and more importantly, how to take them apart.
Hyper Speed Dexterity:
His fingers move too fast for the eye to follow, allowing him to loosen screws, yank wires, or unseal panels at an insane rate.
Occasional Reverse-Engineering:
When focused (rare), he can actually rebuild or repurpose parts into makeshift tools or gadgets—but these are often unstable or hilariously dangerous.
Stealth by Size:
Due to his small stature, he can fit into tight spaces like vents, pipes, or small machinery.
Personality:
Jury Rigg is manic, loud, twitchy, and unpredictable. He loves destruction, often to the frustration of others. He's not malicious—just compulsive. He gets especially excited around new tech or anything mechanical.
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Little Brian
Species: Cerebroid
Little Brian looks like a small child-sized alien, but his brainpower exceeds the greatest minds in the multiverse. Despite his cute appearance, he is a supergenius intellect who can solve, strategize, calculate, and invent at levels unimaginable to others. He is Sharky's go-to alien when intelligence and knowledge are more important than raw power.
Appearance:
Size: Roughly the size of a 10-year-old human
Skin: Pale blue or soft violet, glowing subtly with thought energy
Head: Slightly enlarged cranium with visible neural pulses
Eyes: Large and curious, often glowing when deep in thought
Clothing: A sleek neural suit or lab-coat-style uniform formed from energy
Core Abilities:
Super-Intelligence:
Possesses limitless IQ, capable of thinking in multi-dimensional logic and solving problems in nanoseconds. Can understand, design, and upgrade any kind of tech, magic system, or alien physiology.
Strategic Genius:
Can predict enemy moves several steps ahead, formulate precise battle plans, and identify flaws in any plan or structure.
Universal Knowledge Base:
Has access to a mental database of physics, chemistry, history, magic theory, alien cultures, and more.
Energy Interface:
Can mentally connect with energy systems, digital networks, or thought-reactive devices.
Mental Construct Creation:
Occasionally can project holograms, simulations, or build mental blueprints in the air for others to follow.
Personality:
Calm, analytical, and deeply curious. Little Brian rarely shows strong emotion, but has a childlike wonder toward discovery. He often explains complicated ideas very simply—unless distracted by something fascinating.
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Toxic Nightmare
Species: Gasfearon
Overview:
Toxic Nightmare is a horrifying fusion of volatile chemistry and psychological terror. With the gaseous physiology of Gasman and the fear-inducing aura of Feartoe, this alien is a living cloud of dread. He doesn't just attack the body—he attacks the mind, the instincts, and even the soul.
He is not physically aggressive in the traditional sense, but his presence alone is enough to paralyze most beings with crippling fear, hallucinations, and emotional collapse. Even the most powerful entities—such as Cosmic Nexus (the Celestialsapien-equivalent)—can fall under the influence of his fear-inducing gases.
Appearance:
Form: A humanoid silhouette formed from swirling, dense, semi-transparent green-black gas
Eyes: Two glowing crimson lights that flicker and shift, like burning coals lost in smoke
Mouth: The only visible solid part of the body—a twisted metallic jaw from which the gas pours
Limbs: Long, ghost-like arms and claws that form from gas and retract at will
Aura: Constantly emits thick, heavy mist that pulses in eerie waves
Core Abilities:
Fear Gas Emission:
Toxic Nightmare can release a special psychoactive gas that targets the fear centers of the brain. Victims are overwhelmed with hallucinations of their deepest terrors. Even beings with no fear response begin to hesitate, falter, or lose control.
Fear Penetration Field:
The gas bypasses traditional psychic defenses and armor. It can even affect multi-dimensional minds and high-tier beings, including the likes of Cosmic Nexus, by creating unique personalized horrors.
Gaseous Body:
Toxic Nightmare's body is mostly intangible. Physical attacks pass through him unless reinforced with special materials (like Uru, Diamond, Chromastone, etc.).
Formula Manipulation:
Inherited from Gasman, he can subconsciously create chemical formulas that disintegrate radiation, neutralize poisons, or even cancel magical or elemental energy—releasing them as clouds or vapor streams.
Terror Echo Voice:
When he speaks, his voice echoes in multiple tones at once—some deep, others high-pitched and childlike—creating a deeply disturbing auditory effect that can unnerve even robots or magical constructs.
Hallucination Amplification:
Those affected by his fear gas see illusions that adapt based on their own psyche. These can't be turned off, even by logic, and feel physically real.
Personality:
Toxic Nightmare is quiet and cold. He rarely speaks but when he does, it's in riddles or cryptic phrases.
User - Biotrix Sharky.