Information Chapter! You've been warned!
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Remnant; Time: 2017, August 13th, 6:15 A.M. Location: Continent of Anima, The (Snowy Death) Forest.
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As everyone was getting ready to go with their own groups, Sterling handed Ruby his Pip-Pad. "If you all are to trust me, I want Ruby to read something to you all. Pyrrha will know the most & Weiss will know all of my old powers." Sterling says.
The team then gathered around, Anticipation hung in the air. Sterling had handed his Pip-Pad to Ruby with a sense of purpose, Wanting her to share vital information with the rest of the group. He could see the curiosity in their eyes, And he was eager for them to understand more about him & the responsibilities he held.
"Alright, Everyone~! Let's see what we got in our leader!" Ruby began, Her voice bright with enthusiasm as she activated the Pip-Pad. The screen lit up, Displaying Sterling's information for all to see. "Let's see what we've got here!"
Sterling Schnee Information
Full Name: Sterling Schnee
Title/s: President of the United Minutemen Federation, Freedom Holder, World Traveler, And The Guardian of Humanity
Age: 18
Gender: Male
Sexual Preferences: Female
Race: Higher-Human
Affiliations: United Minutemen Federation
Nationality: Atlesion
Language Spoken: English/All Languages
Height: 5'9"
Weight: 142.6 lbs
Eye Color: Slate Blue Eyes (Normal) & Pure White Silver Eyes (Using his SEMS)
Hair Color//Style: White Hair
Occupation: President of the United Minutemen Federation
Jinchūriki Status: Complete Jinchūriki of Nine-Tails | Yukiukon
Semblance: Glyphs can create a slippery platform to skate on at high speed, generate midair platforms to manipulate his trajectory in the air, and perform limited-time dilation that can speed up actions.
Relationship: Willow Schnee – Mother, Winter Schnee – Sister, Weiss Schnee – Twin Sister, Diana Prince – Girlfriend, Neo Politan – Girlfriend, Kali Belladonna – Girlfriend, Pyrrha Nikos – Girlfriend, Jacques Schnee – Father [Deceased].
Ruby read through the information with an animated flair, Pausing occasionally to glance up at Sterling, who watched with a mix of amusement & pride. "Wow, You're not just a regular student, are you? President of the United Minutemen Federation? That's impressive!"
"Yeah, It's a lot to take in," Sterling admitted, Nodding. "But it's important for you all to understand my background and the powers I hold. I want you to feel confident in our mission & in me as your leader."
Continuing with her enthusiastic reading, Ruby's voice rang out with excitement. "Now, let's dive into your powers!" She scrolled down the Pip-Pad, her eyes wide as she absorbed the information.
Sterling Schnee's Powers:
Power Source:
Chakra
Mana
Aura
Main Power Category:
Electrokinesis/Cryokinesis
Bolt Power Category:
–Lightning Bolt
–Magnum Bolt
–Bolt Stream
–Pincer Bolt
–Ice Bolt
–Hardened Ice Bolt
–Freezing Ice Bolt
Grenade Power Category:
–Lightning Grenade
–Sticky Grenade
–Shock Grenade
–Cluster Grenade
–Double Grenade
–Ice Grenade
–Ice Sticky Grenade
–Double Ice Grenade
–Freezing Spiked Grenade
–Freezing Sticky Grenade
–Freezing Cluster Spiked Grenade
Missile Power Category:
–Mega-Watt Missile
–Redirect Missile
–Sticky Missile
–Freeze Missile
–HellFreeze Missile (with Four Warheads)
–Redirect HellFreeze Missile (with Four Warheads)
–Freeze Sticky Missile
–Freeze Redirect Missile
Blast Power Category:
–Alpha Blast
–Graviton Blast
–Shatter Blast
Shield Power Category:
–Kinetic Pulse Shield
–Hardened Frost Shield
–Frost Shield
Karmic Power Category:
–Civilian Safety
–Bolt Recharge
–Group Heal
–Bolt Chain
Ultimate Moves:
–Ionic Lightning Storm
–Ionic Snow Storm
–Ionic Freeze
–Ionic Vortex
–Ionic Strike
Ruby's enthusiasm was palpable. "You can control both electricity & ice? That's amazing!"
Sterling nodded, Feeling a mix of pride & humility. "Yes, But it's crucial that you all grasp the full scope of my abilities. Understanding this is vital for our mission & for you to feel secure in my leadership."
"My Semblance allows me to create glyphs that can serve as platforms for skating quickly across surfaces or even in mid-air. I can also change my trajectory, Which is quite useful for dodging attacks in battle."
"That's incredible!" Nora exclaimed, Her eyes gleaming with excitement. "I can't wait to see those glyphs in action!"
"Definitely!" Sterling agreed, Appreciating the growing sense of unity among them. "But remember, It's not just about my powers; It's also about how we collaborate as a team. Each of you brings something unique to the table, And together, we can achieve remarkable outcomes."
Ruby continued to read, Her voice filled with admiration. "Whoa! You're a Jinchūriki too? That's so cool! What's a Jinchūriki..?"
"In a simplified way to put it… Imagine having a Grimm inside yourself. Tho, I do have to say she's cool & won't help anyone who is not a bad guy." Sterling said, Feeling a swell of pride. "But with these powers come responsibilities, And I want us to be aligned as we embark on this mission. Trust & Communication are essential."
As the team absorbed the information, The atmosphere shifted from enthusiasm to focus.
As Ruby continued her enthusiastic reading, She dove into the next section of Sterling's abilities, her excitement palpable. "Now, Let's explore your extra powers & abilities!" She declared, Her voice filled with anticipation as she scrolled down the Pip-Pad.
Sterling Schnee Extra Powers/Abilities:
Silver Eternal Mangekyou Sharingan: The S.E.M.S is a superior version of the standard Eternal Mangekyou Sharingan, enhanced by the powers of the Silver Eyes. When activated, the user's eyes transform from the traditional red to a striking pure white silver, with new intricate patterns forming within the pupils.
Abilities of the Silver Eternal Mangekyou Sharingan:
–Tracking: Grants the ability to monitor movement & chakra signatures.
–Amaterasu: Unleashes black flames that cannot be extinguished until the target is entirely consumed or the chakra fueling them is depleted.
–Susanoo: Summons a colossal humanoid avatar made of chakra that fights alongside the user.
–Grimm Destruction: Capable of petrifying, blinding, or vaporizing Grimm.
–Light Weapons: Allows the summoning of weapons forged from pure light, reminiscent of the Maidens' powers, though without the ability to command elements or nature directly.
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–Universal Equipment Summoning: Enables the user to call forth any commercial or military vehicle & equipment, including AI robots.
–Interdimensional Summoning: Facilitates the summoning of individuals from alternate universes.
–All Vehicle Driving Mastery: The user possesses mastery over operating and controlling all types of vehicles, from civilian cars to military machinery.
–Universal Communication: Empowers the user to converse in any language.
–God's Mind Fortification: Protects the user's mind from intrusions by creating a mental barrier that defends against unknown entities.
–Techno-Eidetic Recall: Provides an eidetic memory focused on video games, music, and technology.
–Zombie-Skill Mastery: The user gains access to weapon classes, field upgrades, perks, and ammo modifications.
–Dimensional Storage: Allows the user to store items or beings within a separate pocket dimension for safekeeping, with ease of summoning them back.
–Short Teleportation: Enables the user to teleport short distances to evade threats quickly.
–Temporary Powers: The ability to temporarily access powers that the user does not inherently possess for an unspecified duration.
–Angel's Presence: The user radiates warmth and positivity, fostering immediate trust among others. This power manifests with angel wings appearing on the user's back.
–Super Hacking: Grants the ability to breach any code, decipher complex messages, and solve mysterious puzzles, potentially leading to clues or objectives.
–Customization: The user can modify vehicles and weapons, either realistically or fantastically, including altering other individuals.
–Transformtrix: Lets the user assume the identity of a member of the Rainbow Six Operators.
–Full Recovery: Allows the user to completely recover from damage taken, with a note that additional food intake is necessary for full effectiveness.
–Magic: Empowers the user to manipulate supernatural forces to create any desired effect, contingent upon visualization and belief.
Tactical Abilities:
–Into the Void - Quickly navigate to a new location via a void space.
–Voices from the Void - A voice warns the user of approaching danger.
–Dimensional Rift - Creates a portal linking two locations for five minutes, usable by the entire team or just the user.
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–Arc Snare: Deploys a snare that damages and tethers a single enemy within a 20-meter radius.
–Marked for Death: Enables the user to see the locations of enemy corpses on their map.
–Phase Breach: Allows the user to open a one-way portal to a designated location.
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–Missile Swarm: Fires a barrage of mini-rockets that both damage and disorient foes upon impact.
–VTOL Jetpack: Activating the jetpack while in mid-air by jumping again provides limited fuel that regenerates when not in use.
–Skyward Dive: Prepares for launch, allowing teammates to attach before soaring to 1,000 meters for a dive.
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Normal Perk Effects on Sterling:
–Double Time: Doubles the duration of Tactical Sprint and increases crouch speed by 38%.
–Lightweight: Enhances movement speed by 10%.
–Iron Lungs: Extends breath-holding duration for sniper rifles.
–Fast Hands: Enables faster weapon swaps and quicker use of lethal or tactical equipment.
–Quickdraw: Reduces aim down sights time by 31%.
–Steady Aim: Improves hip-firing accuracy by 21%.
–Double Tap: Increases rate of fire by 27%.
–Stopping Power: Boosts bullet damage by 40%.
–Deep Impact: Adds extra damage when shooting through walls.
–Bandolier: Provides extra ammunition for primary and secondary weapons.
–Strong Arm: Displays a preview of the throwing trajectory for equipment.
–Bomb Squad: Reduces damage from explosives by 44%, Marking enemy explosives in red.
–Overkill: Allows carrying of three primary weapons.
–Scavenger: Resupplies ammo & throwing knives from defeated enemies.
–Battle Hardened: Mitigates the effects of enemy flash, stun, EMP, gas grenades, and shock sticks.
–Team Link: Reveals friendly teammates through walls.
–Tracker: Marks enemies' footprints for tracking.
–Dead Silence: Reduces footsteps by 75%.
–Cold-Blooded: Makes the user undetectable by AI targeting systems and thermal optics.
–Resupply: Provides an additional lethal equipment recharge every 15 seconds.
–Spotter: Highlights enemy equipment & aircraft through walls.
–Focus: Reduces flinch when aiming down sights.
–High Alert: Alerts the user when spotted by an unseen enemy.
–Quick Fix: Triggers health regeneration upon eliminating enemies.
–Ghost: Grants undetectability from UAVs & portable radars.
–Afterburner: Speeds up thruster recharge.
–Blast Suppressor: Makes thruster usage quieter by 57%.
Additional Zombie Perk Effects on Sterling:
–Jugger-Nog: Reduces status effect durations by 50%, replenishes armor plates, increases maximum health, and enhances armor durability.
I – Reduce status effect durations by 50%.
II – Armor Plates replenish 25% additional armor.
III – Increase maximum health by 100.
IV – Armor durability increased by 25%.
V – Instead of getting downed on a lethal hit, Armor is depleted, and health is reduced to 1.
–Speed Cola: Accelerates weapon swapping and field upgrade recharge times.
I – Swap weapons faster.
II – Field Upgrades recharge 20% faster.
III – Increase reload speed bonus to 30%.
IV – Repair barricades faster. The Mystery Box settles much faster.
V – Fire & Reload while sprinting at full speed.
–Quick Revive: Enhances downed crawl speed & reduces health regeneration delays.
I – Downed crawl speed is increased by 100%.
II – Reduce the delay before health starts regenerating by 50%.
III – Reviving an ally will also heal you to full health.
IV – Reviving an ally will increase both players movement speed for a limited time.
V – Killing an enemy while downed will revive you & remove Quick Revive Perk.
–Mule Kick: Offers additional crafted equipment & a chance for enemies to drop ammo.
I – Crafted equipment grants an additional equipment if able.
II – All enemies have a small chance to drop ammo.
III – Stowed weapons slowly refill ammo from stock.
IV – 25% chance to keep non-retrievable equipment when used.
V – The 3rd primary weapon is recovered when eating a Mule Kick bubble gum.
–Stamin-Up: Increases backpedal speed & remove fall damage.
I – Increase backpedal speed.
II – Immunity to fall damage.
III – Walk faster while aiming down sights.
IV – Use equipment while sprinting.
V – Remove sprint speed falloff.
–PHD Slider: Provides immunity to environmental damage while sliding.
I – Immunity to environmental damage while sliding.
II – Increased slide duration.
III – Immunity to self-inflicted explosive damage.
IV – Increased slide speed.
V – Falling from a large height will trigger an explosion. The size & damage increase the higher you fall.
–Elemental Pop: Grants equipment damage with a chance to apply random base ammo mod effects.
I – Equipment damage also has a small chance to apply a random base Ammo Mod effect.
II – Reduce Ammo Mod cooldowns by 20%.
III – When random Ammo Mod is applied, it uses the Ammo Mod's current Skill Tier instead of the base.
IV – Increase enemy elemental weakness damage by 50%.
V – Reloading creates an electric damage discharge that damages & stuns nearby normal enemies.
–Death Perception: Enhances minimap update rates and enemy danger indicators.
I – Minimap update rate is increased.
II – Enemies give danger indicators when behind the Player.
III – Gain 20% more looted Salvage & High-Grade Salvage.
IV – Increase armor penetration damage by 25%.
V – Nearby Chests, Resources, And Item drops are keylined through walls.
–Deadshot Daiquiri: Doubles critical damage on full-health enemies and increases damage against armor.
I – Deal 100% extra critical damage if an enemy is at full health.
II – Increase damage against armor pieces by 50%.
III – Reduce hip-fire spread.
IV – Increase critical bonus damage to 10%.
V – Each consecutive hit on the same enemy deals 3% more damage to a maximum of 20% damage.
–Tombstone Soda: Allows health regeneration and the ability to leave a stash of weapons and resources upon dying.
I – Shadow form can regenerate health.
II – Increase downed duration to 5 minutes.
III – On death, Drop a Tombstone stash that saves your Weapons, Equipment, And Resources.
IV – Respawn near the end of the Round instead of the beginning of the next. Respawn timers are reduced by 50%.
V – Prevent Perk decay while downed. Tombstone Soda is always lost when downed.
Ruby's eyes widened as she read through the extensive list of abilities. "This is incredible! You can do so much! It's like you're a one-man army!"
Sterling chuckled, Feeling a swell of pride. "It's a lot to manage, And while these powers are impressive, I rely on all of you just as much. Our strength lies in our teamwork."
"Totally!" Ruby agreed enthusiastically. "With all these powers combined, We can take on anything!"
Weiss nodded, Her expression serious yet supportive. "And with our combined abilities, We'll make a formidable team. Let's keep this information in mind as we move forward."
As Ruby's excitement bubbled over, she continued to read, diving into the next section of Sterling's abilities with infectious enthusiasm. "Now we're getting into the Zombie Weapon Upgrades!" she announced, her fingers eagerly scrolling down the Pip-Pad.
Zombie Weapon Upgrades:
Aether Shroud:
I – Activating this ability instantly reloads all ammo for your weapon.
II – Extends the duration of the shroud to 10 seconds.
III – Activation propels you forward a short distance.
IV: – Increases movement speed while shrouded.
V – Allows for a maximum of 2 charges of this ability.
Tesla Storm:
I – Doubles the damage inflicted on enemies that are stunned by this ability.
II – Prolongs the duration of the storm to 15 seconds.
III – Enables special enemies to be stunned and damaged by Tesla Storm by 15%.
IV – The user generates a field that boosts movement speed by 25%.
V – Increases the chance to stun and damage special enemies by 30%.
Ring of Fire:
I – Doubles the damage from burning effects.
II – The ring can block incoming enemy projectiles.
III – While within the ring, ammo is drawn from your stock rather than the magazine.
IV –The burning effect possesses a chance to instantly kill enemies.
V – The duration, burn damage, and chance of instant kill increase the longer any user remains inside the Ring of Fire.
Healing Aura:
I – Grants both you and your allies a regenerative healing effect lasting 15 seconds.
II – The beam knocks down standard enemies and significantly stuns special ones.
III – Revives downed allies when they are hit by the beam.
IV – Allies revived retain all Zombie Perks on their decay meter.
V – The beams remain at their initial locations, continuing to heal users for an additional 10 seconds.
Toxic Growth:
I – Doubles the health of the growth.
II – Increases the maximum number of changes to 2.
III – Doubles the damage dealt to enemies moving through the growth.
IV – Increases the maximum changes to 3.
V – Enemies killed by the growth explode, dealing toxic damage to nearby foes and slowing them by 50% for 5 seconds.
Energy Mine:
I – Activation fully restores your armor.
II – Killing enemies restores 10% of your armor.
III – Normal enemies explode upon impact with you.
IV – Prolongs the mine's active duration to 15 seconds.
V – Slows normal enemies to walking speed while the mine is active.
Frost Blast:
I – Raises the maximum number of charges to 2.
II – Doubles the size of the blast.
III – The mine detonates twice in quick succession.
IV – Enemies struck by the blast have their armor destroyed.
V – The mine detonates three times rapidly, stunning special enemies.
Zombie Weapon Mods:
Shatter Blast:
I – The explosion also inflicts damage on nearby enemies.
II – Destroys all normal enemy armor damaged by the explosion.
III – Normal enemies hit by the explosion are knocked down.
IV – The explosion size increases to 10 meters.
V – Upon detonation, three additional staggered explosions occur nearby (15-second cooldown).
Napalm Burst:
I – The initial burn effect deals 10% of the enemy's maximum health in fire damage.
II – Extends the burn duration to 15 seconds.
III – Doubles the damage from the burn effect.
IV – Special enemies can also be set on fire.
V –When a burned enemy is killed, it detonates, spreading the burn effect to five nearby normal enemies (20-second cooldown).
Brain Rot:
I – Turned enemies explode upon death, dealing toxic damage.
II – Increases the duration for which enemies are turned to 20 seconds.
III –Doubles the damage done by turned enemies.
IV – Special enemies can also be turned.
V –Upon a turned enemy's death, their explosion can turn three nearby enemies (20-second cooldown).
Dead Wire:
I – Stunned enemies generate an electric field, inflicting electric damage on themselves and nearby foes.
II – Extends the stun duration to 6.5 seconds.
III – Doubles the damage of the electric field.
IV – Special enemies can also be stunned.
V– When stunned, arcs of electricity leap and spread the stun to five nearby enemies (15-second cooldown).
Cryofreeze:
I – Slowed enemies take 35% more damage.
II – Extends the duration of the slow to 5 seconds.
III – Decreases the speed of slowed enemies to 50%.
IV – Special enemies can be affected by the slow.
V – Killing a slowed enemy causes it to shatter, spreading the slow effect to five nearby normal enemies (20-second cooldown).
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Ruby's eyes sparkled with fascination as she read through the comprehensive list of upgrades. "This is unbelievable! You have so many options! It's like you're a walking arsenal!"
Sterling chuckled lightly, Feeling a warm flush of pride. "While it's a lot to manage, Remember that I depend on all of you just as much. Our true strength comes from our teamwork."
"Absolutely!" Ruby agreed with a beaming smile. "With all these abilities combined, We can take on any threat that comes our way!"
Weiss nodded. Her demeanor was serious yet encouraging. "And with this knowledge, We'll form an even more powerful unit. Let's keep this information close as we move forward."
"Alright! Time to go!" Ruby hands bad my Pip-Pad. "Thanks! Rubes, Now on to the mission! Ladies & Gentlemen." Sterling says, As soon as Sterling finished speaking, a piercing intrusion shattered the serene stillness around him. The shrill wail of his Pip-Pad erupted, [Play Siren Type: ASC T-1287], Its urgent warning slicing through the tranquility like a blade through silk. The abrupt sound reverberated in the air, Jolting him from his thoughts & enveloping the moment in a tense urgency.
"Warning! Unknown teleportation in progress!" Pixella declares to Team RWBY S. JNPR. Soon, Sterling & his team see a portal open in the sky, and a space pod emerges. To Sterling, He somewhat recognized it from the show Supergirl tho it had its differences. But to Sterling's team, They didn't recognize it.
Sterling whistled. "Ruby with me, Team start the search for the citizens," Sterling says, Ruby & Sterling run to the Space Pod. When they reached the Space Pod, Ruby went to open it somehow but Sterling stopped her. "Stop! Even tho it came from space so fast that this Space Pod would be hot very hot…" Sterling explained to Ruby, Ruby then nodded at the new information.
Soon Sterling used his Cryokinesis to lower the heat of the Space Pod, Soon after the Space Pod's hatch swung open. "Huh… She's hot…" Sterling said, As Ruby chuckled & said. "Yeah, I can see why you'd say that..."
It was Kara Zor-El but… She's around 19? Or maybe in her early 20s? Sterling opened his Multiverse System Store (MSS) & Sterling bought; Power Control – The Power to control their power as if they had it for years. His expression shifted to one of concern as he assessed Kara's condition. She looked disoriented but unharmed, Sterling also transferred the [Power Control] Powers to Kara.
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[Power Control] -$249,999
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Sterling's Remaining Balance is $1,615,341,582
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Kara, With her long, pure blonde hair cascading down her shoulders & striking blue eyes, seemed to regain her bearings as she noticed the two figures before her. "Where… am I?" She asked, Confusion lacing her voice.
"Welcome to Remnant," Sterling replied, His tone calm yet authoritative. "I'm Sterling Schnee, And this is Ruby Rose. We're part of a team on a mission to help the people here. What brings you to our world?" Sterling asks Kara.
Kara straightened, Her demeanor shifting from confusion to sadness. "My planet was unstable do to over-digging of the planet's core… So my Mother & Father sent me off-world to Earth. I guess, They must have miscalculated my jump & ended up here instead." Kara explained to Sterling & Ruby.
As Kara spoke, Her voice was tinged with a mix of determination & sorrow. The weight of her words hung in the air, And Sterling could sense the gravity of her situation. He exchanged glances with Ruby, Who looked equally concerned but intrigued.
"Your planet was unstable?" Ruby echoed, Her eyes wide with curiosity. "That sounds really serious! What happened next?"
Kara took a deep breath, Her expression softening as she began to recount her tale. "We faced a lot of threats on Krypton, But the instability of our planet was something none of us could ignore. My parents worked tirelessly to find a way to save as many of us as possible. They built a ship for me and sent me to Earth, Hoping I could find safety there. I was supposed to be a beacon of hope, but now…" Her voice trailed off, The weight of her mission pressing heavily on her shoulders.
Sterling stepped forward, Sensing her struggle. "You can still be a beacon of hope… Just for Remnant." Sterling suggests to Kara.
Kara looked up at Sterling, Her blue eyes filled with uncertainty but also a glimmer of hope. "You really think I can help here? I've never been in a place like this before, And I don't want to let anyone down."
"Absolutely!" Sterling reassured her, His voice steady & encouraging. "You have incredible abilities that can make a significant difference. We're facing threats that put lives at risk, And your strength can help us protect those who can't protect themselves."
Ruby chimed in, Her enthusiasm is infectious. "Plus, You've got us to back you up! We're a team, And we all support each other. With your powers and our skills combined, We can take on anything!"
Kara felt a surge of determination well up inside her. The warmth of their acceptance & encouragement began to chip away at her lingering doubts. "Alright, I'm in. I want to help. I can't just stand by when there are people in need."
"Great!" Sterling said, A smile breaking across his face. "Now, Let's get to work. We need to locate the civilians in this area & ensure they're safe. Time is of the essence."
In a quick movement, Kara climbs out of her Space Pod. When Kara comes out Sterling uses his power of "Dimensional Storage" to store Kara's Space Pod & put it somewhere more safe. "I'll put this in storage so you can have it, Later," Sterling tells Kara & nods at Sterling in thanks.
Sterling Radio's creaked to life. "Sterling this is Nora! We have found two civilians! They are fine & dandy!" Nora says as Sterling replies. "What's their names?" Sterling asks.
"Umm… Min- a- to & Ku- shi- na…" Nora says happily, As then the radio goes silent as Weiss then adds more to say. "Minato had blonde hair & for the Kushina she has… Umm, Well… Beautiful Red Hair." Weiss says.
As the radio crackled to life with the voices of his teammates, Sterling felt a rush of relief wash over him. The mention of civilians brought hope, and he knew they were one step closer to fulfilling their mission. "That's great news! Can you get them to a safe location?" He asked, His voice steady.
"On it!" Nora replied enthusiastically. "We'll escort them to the clearing where we set up camp. It's safe there!"
"Excellent. Keep us updated," Sterling said, Turning his attention back to Kara. "Looks like we have some new allies to help. Are you ready to meet them?"
Kara nodded, Her expression now filled with determination, adjusting to her surroundings. "Absolutely. Let's go!"
Ruby bounced beside her, Her energy infectious. "Minato & Kushina seem really nice! And I think we'll all get along greatly. We are always up for an adventure!"
As they moved through the dense forest, Sterling kept a close eye on their surroundings, his instincts honed from countless encounters with the Grimm. He could feel the tension in the air, The subtle shifts that hinted at unseen threats lurking just beyond their sight.
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To be continued
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