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Chapter 651 - 651: Divine Game – Chaotic Blocks 42

Once the game began, both she and the plump duck had only 10 HP. Any skill that landed on the opponent, no matter the type—even healing—counted as an attack. Every hit took away 1 HP. There was no healing. When HP hit zero, you lost.

Rita had to brawl it out with a duck in a cramped ferris wheel cabin. If she lost, she'd be immobilized for three seconds, during which the duck could freely take up to three Blocks from her body.

After that, both sides would reset to 10 HP, and the fight would restart.

Three rounds total. Best of three. If she lost, she'd be forced to the next ferris wheel cabin.

The catch was that every cabin had a different timing. Which meant that when she arrived at the next one, the players inside might still be fighting.

That turned the match into a chaotic three-way brawl—or worse.

Anyone who hit 0 HP would be frozen for three seconds and looted.

And there was no way to control this.

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