Most of the guilds and public knowledge painted it as a semi-open system, a place you could go in, test your strength, and pull out when needed. But the fine print—hidden in old forums, independent research logs, and restricted access entries—told a much harsher truth.
"First-time entry will result in disconnection from native anchors—reentry into the overworld is barred unless access to a teleportation circle within a Sanctum is granted."
In simpler terms?
You could only come back if you joined or captured a Sanctum.
Ethan's mouth drew into a tight line. He kept reading.
"Sanctums vary by race and region. A Sanctum built or conquered by one's native race is easier to join. Wild Sanctums—unclaimed or destroyed—are rare opportunities. But attempting to enter the Sanctum of an opposing race is a death sentence. They'll treat you as a hostile invader on sight."
"Only in extremely rare, historically significant cases has a human managed to join a Sanctum of a foreign race."