The Department of Justice of the Imperium Caelestis is no ordinary legal institution. Under the strict oversight of Emperor Kenthelion, it has become the final bastion safeguarding both the empire's ideology and its stability. Without the Emperor's control, its enforcers could easily devolve into untouchable shadow rulers. Yet it is precisely within these strict boundaries that they have transformed into the most potent weapon: ideological filters, eradicators of heresy, and executors of truth—by any means deemed necessary.
At the heart of this structure stands the Inquisition—a secretive organization originating from the Warhammer 40K universe. Their primary duty is to preserve the purity of faith, root out all ideological deviations, and hunt down threats posed by Xenos, demons, and heretical thought. Inquisitors serve as judge, jury, and executioner, answering only to the Golden Throne and the will of Emperor Kenthelion.
But the Inquisition is not the only force operating from the shadows.
Rising from the ruins of Order 66, the Inquisitorius of the Star Wars universe has returned—Force-sensitive hunters trained to track and eliminate Jedi and spiritual traitors. Alongside them, the Galactic Department of Justice and the remnants of the surviving Jedi Order work to maintain moral order and societal discipline within the population centers of the Imperium.
From the Koprulu Sector come the Dominion's Ghost Program and the shadowy Moebius Foundation. These entities operate as psionic agents, silent assassins, and guardians of alien technologies—classified by the Imperium as "forbidden yet invaluable."
The Office of Naval Intelligence (ONI) from the Halo universe strengthens the intelligence web with extreme surveillance capabilities, experimental technologies, and galaxy-spanning black operations. They are efficient, emotionless, and always one step ahead of the law.
From the world of Stellaris, the Imperial Intelligence Agency and the Secret Police play key roles—monitoring citizens, controlling information flow, and quelling any potential rebellions before they surface.
Meanwhile, from the Gundam universe, the repressive Titans unit and the Earth Federation Special Forces serve as the anti-revolutionary military arm. Their mission: to crush rebellious colonies, hunt down dangerous Newtypes, and secure the Imperium's grip on power beyond planetary orbits.
And the most mysterious—and terrifying—of them all, rivaling the Inquisition in sheer fanaticism: Cerberus from the Mass Effect universe. This clandestine organization operates from the shadows, infiltrating every level of society and using any means necessary to "put humanity first." On the other side of the spectrum, the Systems Alliance Intelligence serves as a counterbalance, providing legal legitimacy to galactic intelligence operations.
Together, these forces form a single, fearsome entity:
The Judicial and Intelligence Complex of the Imperium Caelestis.
A multisystem network that moves silently—its reach extending into every corner of existence. Their mission is unwavering:
> "The Imperium Caelestis must endure. All threats—internal or external—must be eliminated before they draw their first breath."
After a branch of the Department of Justice was established in the Wandering Earth universe, criminal activity within the Imperium Caelestis territory began to spike dramatically.
You see, Wandering Earth is nothing like universes such as Resident Evil, Ling Cage, or Highschool of the Dead. Those worlds have already faced apocalyptic collapse, making their human survivors more obedient, submissive, or at the very least—adaptable to the Empire's law. But Wandering Earth still exists in the second millennium, where human civilization remains intact, population dense, and crime a daily occurrence.
The Department of Justice reports directly to His Majesty Emperor Kenthelion. Its ranks are filled with unwaveringly loyal, zealously fanatical individuals. Meanwhile, the Imperial Security Service acts as the active intelligence and security arm of the Imperium Caelestis—tasked with gathering intel, capturing, or outright neutralizing threats to the Empire from within.
The agents of the Imperial Security Bureau are scattered across the multiverse, composed of operatives from various human factions. One of their most basic units is the light patrol cruiser. In addition, they deploy Security Inspectors, Stormtrooper Police, KX-series Security Droids, Shock Troopers, LAA/IE assault gunships, Corellian hounds, and countless other support units.
Compared to the Ministry of Justice, the Imperial Security Bureau's armed forces were relatively light. Their responsibilities were also different—focused more on local security and rapid-response operations. In essence, they were the equivalent of city police or junior field agents. If, during a routine patrol, they encountered a serious threat—such as aliens smuggling high-tech weaponry like power armor or plasma guns to local criminals—they were instructed to immediately hand the case over to the Ministry of Justice.
After all, only the Ministry of Justice possessed large-scale strike units—military forces capable of rolling over tanks and intercepting interdimensional contraband. The Imperial Security Bureau? They were more like neighborhood watch officers with imperial credentials.
Many citizens of the Wandering Earth universe were still unfamiliar with the laws of the Caelestis Empire. Most were experiencing contact with the Empire for the first time. As a result, they continued to commit crimes as they had during the 21st century. But once the hardened enforcers from the Ministry of Justice showed up—and left only a handful of perpetrators alive to tell the tale—it was enough to instill deep-rooted fear across entire communities.
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United States, New York City, Wandering Earth Universe
In one of the city's districts, a group of armed thugs and gangsters had stormed a major supermarket in broad daylight. What stood out, however, wasn't just the act—it was the weapons they carried. These weren't made on Earth. They were alien—smuggled in from some unknown dimension.
Armed with plasma rifles, graviton grenades, and biometric tracking devices, they didn't hesitate to threaten civilians and city staff. Witnesses were terrified, and one by one, local communication networks started going dark—disrupted by advanced warfare tech far beyond the comprehension of this world.
But amid the chaos...
A young American trainee, Jason McKinley, leapt out of a small tactical vehicle. He wore the black-and-silver uniform of the Ministry of Justice, the faintly glowing emblem of the Caelestis Imperium emblazoned on his left chest.
"Hey, you inside! Don't move!"
Jason McKinley's shout echoed through the narrow corridors of the shipping warehouse. But instead of compliance, the answer was a barrage of wild gunfire from within—bullets raining down on the patrol team's direction.
"This is Black Wardens patrol! Mass attack in sector C-8! I repeat, mass attack situation!"
"Dispatch acknowledged. Support units en route in two minutes."
The roar of engines filled the air as CP-H patrol vehicles and K79-S80 Imperial Troop Transports sped down the main road. Red lights flashed fiercely, cutting through the smoke and dust hanging over the industrial zone. Stormtroopers jumped down from the sides, EC-17 blaster pistols already in hand.
Without wasting a second, the Imperial elite unit stormed the building. The gang leader noticed their arrival and immediately opened fire. But the conventional bullets fired by the criminals bounced harmlessly off the fourth-generation tactical armor worn by the Stormtroopers.
ZRAKK!
A blaster shot struck the leg of a gangster trying to flee. Others were pushed back, knocked unconscious by the electric tonfa hitting their helmets.
One of them, panicked, tried to fight back. But in a swift move, his body was thrown down and pinned under the knee of a patrol member.
"Help! I can't breathe!"
"Serves you right, criminal," the trooper muttered flatly, pressing his knee down harder.
CRACK.
The sound of bones snapping was unmistakable. The body beneath suddenly went limp.
"Take him—Medilift, now. And you, rookie—don't look slow in front of the enemy," ordered the unit leader, casting a glance at his awkward new recruit.
Moments later, a Medilift Ambulance Airspeeder landed, hauling away the incapacitated robbers like discarded trash.
One of them was pronounced dead en route—not from wounds beyond saving, but because the Stormtroopers were too indifferent to offer medical aid. To them, these gangsters were even lower than rebels—they tortured civilians, trafficked illegal weapons, and bred instability in sectors meant to be peaceful.
This patrol was no ordinary squad. Many were veterans who had fought under the Galactic Empire before joining the Caelestis Imperium. They were forged by war, treating conflict as logistics, not morality.
Once shots were fired by suspects, there was no room left for mercy. If someone tried to surrender after shooting, that was just an excuse for the Stormtroopers to ignore it.
"The weapon malfunctioned."
"The suspect refused orders."
"Suicide due to panic."
"Accidental friendly fire."
Hundreds of such reasons had been officially documented. And now, hospitals treating criminal casualties were under full control of the Caelestis Ministry of Justice. In this new bureaucracy, "failed rescues" became statistics—not tragedies.
Even if a criminal's life was dragged into the ambulance, chances of survival were slim. Under new regulations, medical facilities operated entirely under Ministry authority. It was no longer just saving lives—it was selection. And for those daring to provoke imperial armed forces, whether directly or indirectly, their fate might end on the operating table—or even before.
They called it "procedural accidents." But everyone knew it was just a euphemism for silent executions.
In the Caelestis Imperium, once you stirred chaos, your life entered a countdown. No mercy, no public trial. Everything moved fast and uncompromising.
For the observant, the pattern was clear. Every aspect of life was under strict control—from food, jobs, education, to spiritual beliefs—everything filtered and monitored. But no one complained. After all, who cared about the fate of hardened criminals? Especially now, under the Wandering Earth's universal reconstruction policies, old millennial cities had been razed and replaced by futuristic megapolises.
Religious symbols were now cultural architecture, not sources of conflict. Life flourished, poverty was nearly extinct, and crime rates plummeted. Wealthy businesspeople restrained themselves—they knew their limits. As long as they didn't exploit common folk or oppress civilians, they could live peacefully and prosperously. But if they crossed the line? The Ministry's executors would literally knock on their doors.
Never underestimate the Stormtroopers. Though in the movies they often seem to lose to the rebels, the reality is quite different. Rebel victories usually only happen on a large scale—when they take over a base equivalent to the military power of an entire planet. But those are exceptions, not the rule.
On actual battlefields, Stormtroopers carry out their missions with deadly efficiency. They suppress and eliminate small pockets of rebels long before those groups can grow into serious threats.
The Empire itself knows very well that wiping out entire major rebel bases isn't always the best option. Such operations are costly and risk sparking wider rebellions. That's why some rebel bases are left intact—not because Stormtroopers are weak, but because it's part of a surveillance strategy.
This is reinforced by Star Wars lore and novels, which portray Stormtroopers as disciplined and highly effective anti-rebellion forces, especially when dealing with small rebel cells. So, even though the films show them as frequent losers, in reality they are a tough, well-trained rebellion-suppressing machine.
By letting enemies survive under close watch, the Empire can monitor their movements and act quickly before threats escalate. So never underestimate the tactical skill and strength of the Stormtroopers—they aren't just ordinary soldiers, but a disciplined and battle-hardened rebellion-crushing force.
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Southern Mexico, Guerrero State — Chilpancingo de los Bravo
Universe: The Wandering Earth
> "Attention all units, prepare for rope descent in two minutes."
One by one, Sentinel-class Landing Craft pierced through the dark night clouds. Inside the cabin filled with mechanical sounds and the smell of metal, 75 Stormtroopers stood in perfect formation—silent and battle-ready.
> "Our mission is clear—destroy the manufacturing facility, burn all materials. Leave not a single gram behind."
In the Imperium Caelestis, there is zero tolerance for illegal narcotics and psychoactive substances. Even standard military neurostimulants—commonly used by front-line troops—are strictly forbidden from falling into civilian hands. For Kenthelion, Emperor of the Imperium Caelestis, crimes like these are a betrayal of human civilization.
Anyone caught producing or distributing drugs isn't simply brought to trial. They face the professional Interrogators of the Inquisition—known for their mercilessness, turning interrogation into a form of spiritual torment.
As a side note, Imperium Caelestis also maintains a unique unit: the Penal Legion. This force is made up of hardened criminals—scoundrels and killers whose sins are too grave to forgive, yet too useful to execute outright.
They are sentenced to a hundred years of military service on the front lines alongside the Astra Militarum. If they survive their term—which almost never happens—their entire criminal record is wiped clean.
But before that, Kenthelion, with his famously cruel "mercy," orders the Inquisition to "purify" them first.
A holy torture. Without death. Broken bones? Reset. Torn flesh? Sewn back. Shattered souls? Still repairable.
Only after this process are they deemed "worthy" to serve—as protectors of humanity... or more accurately, as living bait.
> "Begin rope descent!"
One by one, the Stormtroopers dropped to the dusty ground with military precision. Their boots hit the dirt, and in seconds, formations were locked in.
> "Team One and Team Two—seal all exits. Team Three—initiate surprise assault!"
Orders were executed flawlessly. The dealers and cartel members didn't even have a chance to react. Blaster fire lit up the night, and guilty bodies dropped silently.
> "Pew! Pew! Pew! Pew! Pew!"
Blaster shots filled the air—fast and lethal. Some cartel members tried to fight back, but they were blind in the dark. Their anti-tank weapons were useless without night vision support. In this scenario, they could only fire blindly—before being slaughtered like wild dogs.
> "Don't let a single one escape."
Several security robots were taken down. These were cold-blooded killers who wouldn't stop until their mission was complete.
Once unleashed, the KX Robots and Warbots locked onto targets and surged forward swiftly against the remaining enemies.
The KX law enforcement robot series features integrated communication packages and automatic power recharging, plus computer-interface arms that connect them to standard task-area communication frequencies.
Each bears the Imperium Caelestis emblem on its shoulder, and when a droid is promoted, one can be decorated with gold trim as a mark of honor.
Their design mirrors ideal human body proportions, but with the mobility of professional athletes.
They operate various tools, equipment, and weapons without fatigue—including blasters and other armaments.
Meanwhile, Warbots are the most terrifying mass-produced killing machines ever built, far surpassing StarCraft's robots.
The Warbot's design resembles a hunting predator like a cheetah or wolf, with a body made entirely from special titanium-ceramite alloy. This material resists extreme heat, kinetic bullets, and light plasma attacks.
Each joint is powered by fifth-generation magnetic actuators, enabling Warbots to move at extraordinary speeds, whether in dense urban terrain or thick forest.
They stand about 1.4 meters at the shoulder and weigh around 380 kilograms. Their normal running speed reaches 95 km/h, surging to 150 km/h in blitz mode.
Their main power source is an isolated micro-fusion core, backed by reserve energy cells.
Their sensory suite covers the full spectrum: thermal, infrared, sonar, lidar, even psionic pulse detection if activated.
For armaments and combat features, Warbots come equipped with:
Lightweight automatic plasma rifles mounted on their backs, controlled by internal AI with high precision.
Monomolecular claws capable of tearing through light to medium armor.
Limited cloaking systems, allowing Warbots to vanish from electronic sensors for up to 90 seconds, with cooldown before reuse.
On-field hacking devices to breach security panels, automatic doors, and even hijack enemy vehicles.
Warbots are controlled by a semi-autonomous AI named GRYPH-IX, able to make tactical decisions on the battlefield. However, the AI remains under direct override from central command—usually Imperium strategy offices or commanders like Kenthelion.
Warbots don't speak except to report status. They don't need emotions—only efficiency in carrying out their mission.
After the coordinated operation of KX Robots and Warbots, the task of total destruction was officially declared complete.