The purpose of this document is to record, conceptualise and dictate, in a canonical manner,
all events that exist within the world of the 'Tales of Ellegardia' series.
Events such as history, politics, interactions, and conflicts (internal and external) will be addressed in this database.
This is a work of fiction. All events mentioned in this book are not correlated with real-life situations or facts.
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THE WORLD structure
1.Thalassia, The great Archipelaggo — Worldbuild:
Long ago, in a world overtaken by calamity, where only pain and remorse reigned, ancient gods, beasts and corrupted spirits constantly dueled for possession of the Lunar Crown, which yielded knowledge and immeasurable power. In this bloody and distant war, a goddess called Al'lethia conquered it, ruling over everything and everyone. She banished the beasts, ancient gods and corrupted spirits to the corrupted area of Vetra. She planted a seed in the center of those lands and named it Thalassia, the sprout of prosperity. This event was marked in the history of the world, and became known as "gēer'vá'desier". At the same time, Al'lethia was cursed to live in Vetra, imprisoned in the roots of a thin cedar tree "Fraqïus" that could never be destroyed. So she gave her heart as a sacrificial gift so that her children (* the living people of those lands) would not suffer from the land cursed by the demons who lived there. A long time passed after these events (around 2000 years ~) and the peoples have developed and expanded since then, building Cities, proliferating their own wealth and lands etc. Since then, all races have venerated the beneficent acts of that being whom they adopted as the Heavenly Mother and savior of all living beings. All the churches, chapels and religious communities strive to preach Allethia's love to all who live in Thalassia.
1.1 ALEONIA DÈL RENOA (SHORT SUMMARY):
Aleonia is the country to the west of the globe. It is a country that is descended from two lineages, the Lustrian and the Rubarian. The lineage of Lustria arose in the year 118 a.gD (*a.Ct: after gēer'vá'desier ), and was a people who acted in a virtuous and prosperous manner in harvesting and medicine. The lineage of Rúbaro emerged a little later, between 182 and 221 b.c.e., with its combat techniques and brute force. "Modern scholars say that the Rúbarian lineage came from retreatants from Frÿygnir". The houses of Rúbaro and Lustria united and produced many prodigious descendants who perfected cooking, medicine, combat and warlike weaponry.
1.2 GALÈSIA DI VASQUIÒZ:
Galèsia is a region located in the north-west of Central Thalassia. Its lineage comes from a people called the Enésio, who practised maritime extortion and had idealistic and egocentric beliefs. It is a country that preaches a distorted ideology of standard capitalism, where its achievements are its sole property. The country is well known for having one of the greatest histories of nautical knowledge and naval strength of all regions.
1.3 HORTENTZIA
Hortentzia is the country at the northernmost tip of the globe. It has close ties with the people of Álfheimr and is the fourth largest economy in the world. They possess great strategic wisdom in managing their economies and military defences. It was one of the first countries to be introduced into the Thalassia cluster, between 203 and 205 p.gD, shortly after Álfheimr and Tÿrr. In the beginning, Hortentzia was characterised as a republic due to its highly structural and systemic method of government, which benefited the consulates of its sister countries in order to eliminate the loss of goods and illegal travel by clandestine migrants.
1.4 Álfheimr & Tÿrr
Álfheimr & Tÿrr are two countries united by land and are one of the most influential regions of Thalassia in terms of racial and evolutionary development. While Álfheimr is inhabited by the Ahlvëns (from Lumin and Noctus), Tÿrr is inhabited by the Tolkiüns (dwarves). At first, the two nations did not get along very well when discussing economics and harvesting, but over time they adjusted their tastes and manners and implemented a method of government called Uneinx, where governments coexist and share resources and norms as one.
2. Geography and Living Races:
The World of Thalassia is vast and, to date, partially unexplored, with several coastal areas and surrounded by extensive seas (legends say that the world is divided this way due to the catastrophes of *gēer'vá'desier). Each region is inhabited by a group of races, which are:
Aleonia, Galèsia, Hortentzia & Asian Islands: are countries inhabited by 89% of humans. Merchants, peddlers, ambassadors and foreign representatives travel to these countries to manage and organise their laws, open businesses and forge unions;
Álfheimr & Tÿrr: act as a single nation and work together to make the world more peaceful, despite conflicts between the human race. These regions are inhabited by elves and dwarves who respect their borders.
Superbia: is the central continent of the world of Thalassia, as it was where Allethia planted her seed. All races live in communion in this region, where the laws are extremely strict regarding attacks, assaults, and homicides.
Sourthengärd: is a large mass of frozen land located at the southern tip of the planet Elya. This is where the men and women of Fryÿgnir (the capital of Sourthengärd) live, having adapted to the extreme cold and low atmospheric pressure. Unlike the other countries mentioned, the people of the South are not devoted to the Goddess Allethia, but rather to a being they call the sovereign of the races, named Níðhöggr, and they hold a prophecy that he would return in difficult times to save all living races of Elya.
Olvidia and Erivöor are twin countries separated by sea. Both are inhabited by beasts with certain differences. Olvidia is home to conscious beasts, while Erivöor is home to the tainted beasts, one of the most deadly beings in this vast world.