[ELOHIM]
The Elohim, also referred to as Gods, are an abstract race created by the collective belief of lifeforms, outside the framework and dualities of both the Physical World and Spiritual World. Gods are creatures of stories that were created by a collective group of people and are known to embody certain narrative aspects of their story. Odin is said to be known for his Wisdom and Knowledge, thus, he embodies both Wisdom and Knowledge. Zeus is said to be known for his mighty lightning from the heavens, thus, Zeus embodies lightning from the heavens. Each God represents a law, and with those laws, they can give order and authority over their Multiversal Division. The Elohim are known to only exist in Prime Spheres, often spreading their laws throughout their Multiverse to stabilize reality. Without an Elohim, certain laws of their established Multiverse will perish. If a God of fire was to die, then so would the law and concept of fire, if the God of Water was to perish, then so would the law and concept of water.
[SPIRITS]
Spirits are entities born not of flesh or substance, but of thought, fear, and idea. They dwell within the At'ama, the Spiritual World that overlays and reflects the physical realm (Nie'mada), unseen and untouchable by most mortals. In this higher-dimensional realm, spirits take form from the hidden depths of the collective unconscious, shaped by the inner world of Mortalkind. Unlike mortal beings, spirits are not bound by matter or time. They are abstract intelligences, living symbols, and reflections of belief that can, under the right circumstances, take shape in the physical world—though never fully. When they do, their presence is always partially veiled, warping reality around them like heat over flame. There exists a natural order among the spirits, shaped by the complexity and potency of the thoughts that give them form. They are broadly divided into two categories Elufray, the Spirits of Fear and Instinct. These are the lesser spirits, yet no less dangerous. They are born from fear, the raw, instinctive impressions that linger in Mortalkind's collective soul. The fear of fire may birth a burning wraith; the fear of the dark may birth a shadow that hungers. These spirits are often hostile by nature, reflecting the primal emotions that create them. However, through ritual, will, or deep magical pact, they can be tamed or contracted, becoming guardians, familiars, or weapons. Even so, an Elufray never truly loses its essence—it remembers the fear that bore it. At the height of spirit-kind stand the Alufray, spirits born not from fear, but from concept, myth, and narrative. These are the great archetypes, beings shaped by the total belief of cultures, philosophies, or entire civilizations. They are as close to Elohim as a spirit can become, embodying entire worlds, ideals, or phenomena. Whereas Elufray are creatures of fear, the Alufray are entities of meaning. A single Alufray can embody a continent, a culture, or a cosmic principle. Should an Alufray perish, the concept it embodies may collapse entirely, unraveling the reality built upon it. Examples like Gaia, the Alufray spirit of Midgard, who is the living essence of that world. Her death would not merely end her existence—it would erase Midgard itself, as her form sustains its spiritual truth. Both Elufray and Alufray are created by the collective unconscious, the deep ocean of shared memory and archetype that exists within all mortals. The Elufray are drawn from what is instinctual, fearful, and protective; the Alufray from what is remembered, idealized, or imagined. Where the Elohim shape worlds by law, and the Supernals define cosmic forces, Spirits are shaped by mortal perception itself, making them paradoxically both lesser and more intimately tied to the fabric of reality.
[MAGICIANS]
Magicians, also known as Mages, are common across the 09th Garden Mythos. A magician refers to someone who can manipulate the information of the world to their desire through willpower, allowing them to alter reality. Depending on the world and it's structure, there could be demonic magicians, human magicians, elven magicians, among many other races.