Cherreads

Chapter 4 - Source Material

The immediate priority was distance and concealment. Theo began moving through back alleys and side streets, putting blocks between himself and the potential threat while avoiding main roads where hunter patrols might spot him. His route took him toward the industrial district, where the combination of abandoned buildings and multiple escape routes would provide better tactical options than residential areas.

It wasn't until nearly two hours later that Theo reached the abandoned warehouse complex in the industrial district. The building provided everything his operational requirements demanded: multiple entry and exit points, elevated positions for overwatch, and enough space to establish proper defensive positions. Most importantly, it was far enough from residential areas to minimize civilian interference while remaining accessible to potential resource acquisition sites.

Theo spent the next hour establishing his base with systematic efficiency. Grimjaw took position at the main entrance while Shadowstep maintained overwatch from the elevated office space. He distributed his equipment for rapid access under various threat scenarios and mapped out escape routes through the surrounding industrial zone.

But it was the loading dock's connection to crystalline cavern systems that made this location particularly valuable. The underground passages offered opportunities for resource acquisition that surface operations couldn't provide—and his necromantic development required better source material than goblin corpses could offer.

Twenty minutes after the fire alarm had been triggered, Emma Reeves led her team through the chaos of evacuating civilians and into the apartment building. The silver-haired former Army captain moved with the controlled efficiency that had made her an effective platoon leader during her deployment in Afghanistan, and those same leadership skills had proven invaluable during the eighteen hours since the convergence began.

"Marcus, sweep for magical signatures," she ordered as they reached the target floor. "Twins, secure the stairwells. Kane, with me."

Marcus Chen, the former software engineer whose staff now crackled with elemental energy, ran magical detection sweeps while Emma and Kane Hoffman—whose massive frame and enchanted hammer made him an intimidating presence—approached the apartment door that witnesses had identified as the necromancer's residence.

The door was unlocked, and the apartment beyond showed obvious signs of hasty departure. Overturned furniture, broken windows, scattered belongings—but nothing that indicated where the target had gone or what his actual capabilities might be.

"Professional departure," Kane observed, his voice carrying the bass rumble that had made him an effective prison guard before the convergence. "This wasn't panic. Someone with training did this."

Emma nodded grimly as she examined the apartment's second bedroom. The extensive gaming setup and tabletop RPG materials painted a picture that made her increasingly uncomfortable. This wasn't some stereotypical evil wizard living in a basement surrounded by shambling zombies. This was someone who understood tactics, strategy, and probably had military experience.

"Captain," called one of the twins from the hallway. "Jake's not responding to radio calls."

Emma felt cold certainty settle in her chest. Jake Morrison had been her most reliable scout, a former police officer whose enhanced speed and stealth abilities made him perfect for reconnaissance. If something had happened to him...

"Continue the search," she ordered. "Full sweep of the building. And find Jake."

The search took forty minutes and revealed nothing except evidence that their target was far more dangerous than their initial intelligence had suggested. When Jake finally appeared in the building lobby, his explanation was halting and clearly incomplete.

"Lost contact while checking the rear approaches," he said, not quite meeting Emma's eyes. "Target must have had alternate escape routes planned."

Emma studied her subordinate's face and recognized the signs of someone who wasn't telling the complete truth. But Jake was alive and unharmed, which meant whatever had happened during his "lost contact" hadn't resulted in combat.

"We're pulling back to Base One," she decided. "This target requires different approaches than what we've been using."

As her team withdrew from the building, Emma couldn't shake the feeling that they'd just made first contact with an enemy who was prepared for exactly the kind of response they'd provided. The necromancer was still out there, probably watching, definitely planning.

And for the first time since organizing her hunter teams, Captain Emma Reeves wondered if they were truly ready for what they were hunting.

The delay had provided exactly the operational window Theo needed. By the time the hunters completed their assessment and decided on their next course of action, he was already establishing secure facilities for the operations he'd been planning since the convergence began.

The warehouse complex he'd chosen offered the combination of defensible positions and escape routes that his operational requirements demanded. Most importantly, the loading dock's connection to crystalline cavern systems provided opportunities for resource acquisition that his current undead force couldn't access through surface operations alone.

Theo established his base with systematic efficiency, positioning Grimjaw at the main entrance while Shadowstep took overwatch from the elevated office space. Equipment distribution followed military protocols, with weapons, ammunition, and emergency supplies placed for rapid access under various threat scenarios.

Using his smartphone's map application, Theo began studying potential targets in the Lloyd District. Fresh reports indicated that organized groups of people with combat classes had begun claiming territory in the commercial areas, triggering violent responses from displaced beings and other humans who objected to their authoritarian approach. The resulting battles were producing exactly the kind of casualties that his necromantic development required.

But it was movement from Shadowstep that interrupted his planning process. The skeleton had detected activity in the cavern system—either an opportunity or a threat that required immediate assessment. His undead servant's alert posture suggested something significant was occurring in the underground passages.

Theo gathered his equipment and prepared for reconnaissance operations. His suppressed P320 went into its shoulder holster while the Ka-Bar knife took its familiar position on his belt. Additional magazines and tactical flashlight completed the loadout—enough firepower for most encounters while maintaining the mobility that underground environments required.

The cavern entrance was larger than it had appeared during his initial assessment, easily accommodating human-sized figures without requiring awkward positioning. The walls were composed of crystalline material that generated its own soft light—not bright enough for long-distance visibility, but sufficient for navigation without artificial illumination.

He sent mental commands to his undead servants, assigning Grimjaw to maintain perimeter security while Shadowstep accompanied him into the tunnel system. The skeleton's stealth capabilities and enhanced senses made it ideal for reconnaissance in unfamiliar territory, while Grimjaw's more aggressive development would serve as early warning for surface threats.

The main passage extended roughly fifty meters before branching into multiple routes. Theo chose the leftmost tunnel, primarily because it showed signs of recent traffic—scuff marks on the crystalline floor and what appeared to be claw marks along the walls. Something had been using this passage regularly, and current activity suggested ongoing habitation rather than abandoned territory.

The tunnel opened into a chamber approximately the size of a basketball court, with a ceiling that extended beyond the range of crystal illumination. The walls provided enough ambient light to see at floor level, though the upper reaches of the chamber disappeared into darkness. It was the chamber's occupants that immediately captured his attention.

Three creatures that defied easy classification occupied the space, and Theo's first impression was of evolutionary horror given purpose and intelligence. Each stood approximately six feet in height, their forms representing an impossible fusion of insectoid and humanoid characteristics that violated every principle of natural development.

The creatures' lower bodies were unmistakably beetle-like, with six powerful legs that ended in serrated claws capable of finding purchase on the crystalline floor. Their carapaces were not the uniform black or brown of earthly insects, but instead displayed a disturbing iridescent quality that shifted between deep purples and metallic greens as they moved. The armor plating was clearly thick and durable, showing scratches and dents that spoke of extensive combat experience, yet maintained the organic curves that suggested natural growth rather than artificial construction.

But it was the upper torsos that transformed these creatures from mere monsters into something genuinely unsettling. Rising from where the beetle abdomen should have ended, humanoid torsos emerged with anatomical precision that suggested deliberate design rather than evolutionary accident. These upper bodies were covered in the same iridescent carapace as their lower halves, but the plating was thinner and more flexible, allowing for the articulated movement of distinctly human-like arms.

Their heads represented the most disturbing fusion of characteristics. The basic skull structure was humanoid in proportion, but covered in segmented chitin that formed natural helmet-like protection. Where human eyes should have been, massive compound eyes dominated the upper portion of their faces, each composed of hundreds of individual facets that reflected the cavern's crystal light like dark prisms. These eyes tracked movement with predatory precision, able to observe multiple directions simultaneously while maintaining focus on specific targets.

Below the compound eyes, mandibles that belonged to no earthly creature worked in constant motion. These weren't the simple biting apparatus of ordinary insects, but complex structures that seemed capable of both crushing and manipulating objects with delicate precision. When the creatures communicated through their clicking language, these mandibles moved in patterns that suggested they were forming complex acoustic combinations rather than simple sounds.

The creatures' arms ended in hands that represented perhaps the most unsettling aspect of their anatomy. Each possessed four fingers and an opposable thumb, allowing for tool manipulation and weapon usage, but the digits ended in retractable claws that could extend from beneath what appeared to be natural fingernails. The combination of manual dexterity and natural weapons made them formidable opponents whether armed or not.

Their nest construction demonstrated intelligence and planning that elevated them far above simple predators. The structure incorporated items obviously taken from the human world—street signs bent and woven into structural supports, shopping cart components repurposed as storage containers, sections of automotive equipment arranged in patterns that suggested both aesthetic consideration and functional purpose. The arrangement wasn't random scavenging but deliberate architecture that maximized both defensive positioning and resource organization.

The creatures themselves moved with coordinated efficiency around their nest, their six legs providing stability and speed that human locomotion couldn't match. Their communication consisted of rapid clicking sequences that carried obvious meaning, with different tonal patterns suggesting various concepts or instructions. The complexity of their acoustic language indicated cognitive development well beyond simple animal intelligence.

The creatures hadn't detected his presence yet, focused as they were on some form of communal activity around their nest structure. Theo had achieved the element of surprise and held superior positioning, but the confined environment meant that any engagement would involve close-quarters combat where his ranged advantages would be minimized.

His assessment was straightforward: three targets with unknown but apparently sophisticated capabilities, enclosed environment that favored whoever moved first, and the opportunity to acquire source material that could significantly enhance his necromantic effectiveness. The risks were manageable if he employed proper tactics, and the potential rewards aligned perfectly with his immediate operational requirements.

Theo positioned himself at the tunnel entrance with clear sight lines to all three creatures, then sent mental commands to Shadowstep directing flanking movement to prevent coordinated defensive responses. The skeleton moved with the enhanced stealth capabilities it had developed over the past day, approaching from an angle that would allow simultaneous engagement from multiple directions.

The combat situation required precise timing and target prioritization. Theo identified the largest creature as the primary threat—its size and central position in the group suggested leadership status, and eliminating it first would disrupt their coordination. The other two would likely respond with either aggressive charge or defensive positioning, depending on their combat experience and herd instincts.

When Shadowstep reached its designated position, Theo initiated the engagement with a suppressed shot to the largest creature's center mass. The subsonic round struck the creature's carapace with a sharp crack but failed to penetrate the thick exoskeleton. The impact staggered the creature and caused all three to spin toward the unexpected attack, but the natural armor had absorbed most of the bullet's energy.

The creature's compound eyes fixed on his position with predatory precision, and Theo could see intelligence in that alien gaze—not just animal cunning, but genuine combat awareness. The thing understood it was under attack and was already beginning to assess threats and plan responses.

Theo immediately adjusted his tactics, targeting the joint between the creature's thorax and abdomen where the carapace would be thinner. His second shot found the gap in the armor, the bullet penetrating the softer tissue beneath the protective plating. The creature let out a sound that was part shriek, part mechanical grinding, as it stumbled but didn't fall.

But instead of panic or confusion, both surviving creatures immediately identified his undead servant as a threat and moved to engage it with coordinated tactics that demonstrated significant combat experience. The wounded leader pointed with one clawed hand toward Shadowstep's position while issuing rapid clicking commands that sent its companions into flanking positions.

Their reaction time was exceptional—within seconds of the initial attack, they had identified both threat sources and begun implementing coordinated responses that suggested extensive pack-hunting experience. The way they moved indicated they had fought coordinated battles before and survived by working as a unit.

Shadowstep responded by using the chamber's terrain to its advantage, darting between crystalline formations and staying mobile rather than engaging in direct combat. The skeleton's role was primarily distraction and misdirection while Theo targeted the creatures' vulnerable joints with precise shots.

The two healthy creatures split up, one pursuing Shadowstep while the other began advancing on Theo's position with a zigzag pattern that minimized exposure to his firing line. Their movement was fluid and intelligent, using the chamber's natural features for cover while maintaining communication through their clicking language.

Theo's third shot took the advancing creature in what appeared to be its knee joint, sending it crashing to the crystalline floor with a sound like breaking glass. The wound was severe enough to prevent coordinated movement, but the creature immediately began trying to drag itself toward his position using its arms and remaining functional legs.

The creature pursuing Shadowstep had managed to corner the skeleton against a crystalline wall, its clawed hands reaching for what would be devastating grappling attacks. But Shadowstep had evolved beyond simple bone-and-sinew construction—it flowed like liquid shadow, somehow managing to slip through gaps that should have been too small for its skeletal frame.

The wounded leader, despite its injuries, was still attempting to coordinate the attack through clicking commands. Theo could see the intelligence in its approach—it was trying to force him to divide his attention between multiple threats while its companions closed distance for close-quarters combat where their natural weapons would be most effective.

Theo's fourth shot ended the wounded leader's tactical coordination permanently, the bullet finding the gap where its humanoid neck met the insectoid torso. The creature collapsed with a final grinding shriek, its compound eyes losing focus as death claimed it.

With their leader down, the remaining two creatures' coordination faltered. The one grappling with Shadowstep lost focus and gave the skeleton an opening to escape, while the crippled creature's attempts to reach Theo became more desperate and less strategic.

Theo's final two shots ended the engagement, targeting the same neck joints that had proven effective against the leader. The engagement lasted less than thirty seconds total, but it had provided valuable intelligence about both his enemies and his undead servant's evolution.

The beetle-creatures had fought with thick carapace armor that made them highly resistant to conventional weapons, requiring precise shots to vulnerable joints rather than center mass targeting. They displayed coordination that suggested pack-hunting experience and combat intelligence that elevated them far above the goblins he'd encountered previously. Their ability to adapt to changing battlefield conditions and maintain unit cohesion under fire indicated combat experience that would translate into exceptional undead capabilities.

More importantly, Shadowstep had performed exceptionally during the encounter, demonstrating combat awareness that surpassed its previous capabilities and adapting its approach based on enemy responses. The skeleton's development was accelerating beyond simple experience accumulation, suggesting that undead evolution involved factors he didn't yet fully understand.

When the engagement concluded, Theo found himself with three fresh corpses that represented exactly the kind of source material upgrade his situation required. The creatures were clearly higher level than goblins, showing better coordination and combat intelligence during the brief fight. Creating undead from these corpses would provide access to capabilities that his current skeletal servants might never achieve.

But accessing those capabilities would require making difficult decisions about his existing undead force. His two-servant limit meant that creating even one new undead would require dismissing one of his current companions, while optimal force composition might demand rebuilding his entire necromantic army from superior source material.

The choice represented exactly the kind of strategic optimization that his gaming experience had prepared him for, but with stakes that extended far beyond character progression. His undead servants weren't just tools—they had developed personalities and capabilities through shared experiences that made them feel like genuine companions rather than animated constructs.

But his mission as a chosen one required maximum capability development, and his survival in an increasingly dangerous world depended on maintaining tactical superiority over escalating threats. Personal sentiment was a luxury he couldn't afford when suboptimal decisions might be measured in lives rather than experience points.

Theo made his decision with the same calculated pragmatism that had defined his most difficult military operations. He would test his theories about source material quality by creating one new undead from the most promising beetle-creature corpse, evaluate its capabilities against his existing servants, and then make informed choices about force composition based on empirical data rather than emotional attachment.

The largest beetle-creature had demonstrated the most sophisticated combat behavior during their brief encounter, and its corpse showed signs of physical development that suggested extensive battle experience. This would be the optimal choice for testing the limits of his necromantic abilities and determining whether his theories about undead potential were correct.

For the first time since the convergence began, Theo felt genuine anticipation about his necromantic abilities. The prospect of creating undead from truly superior source material sparked something that had been missing from his civilian life—the excitement of advancement, of unlocking new capabilities. His gaming instincts recognized the significance: this wasn't just upgrading equipment, this was accessing an entirely new tier of power.

The beetle-creature's natural armor, combat experience, and enhanced sensory capabilities would translate into undead servants that could match or exceed living opponents in direct confrontation. The possibilities were intriguing enough to make him eager to begin the experimentation.

As he prepared to test his theories about source material quality, Theo felt the familiar satisfaction of discovering a tactical advantage. His gaming experience had taught him that superior materials always produced better results, and these creatures represented exactly the kind of upgrade his undead force needed. The prospect of creating servants with natural armor, enhanced senses, and retained intelligence aligned perfectly with both his analytical nature and his mission requirements.

The war for reality's survival was just beginning, and Theo intended to be ready for whatever came next.

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