Cherreads

Chapter 6 - Chapter Six: Maxing Out Skill Levels

Wasting some time dealing with Lily, Jack returned to his real mission.

It was time to become the Sword Immortal!

Doom Dawn featured countless character classes ranked SSS, S, A, B, C, D - with SSS being unique.

Upon reaching Level 10, players could awaken their class by spending money to purchase Class Cards.

D-class required VIP 3, scaling upward.

Just reaching A-class demanded VIP 6 - a $5 million spend!

The Suit-Clad Thug currently stood at this level.

This placed The Suit-Clad Thug barely within the game's top 300 players globally.

The spending required was insane!

The game did offer one mercy:

Defeating monsters in the wild had a small chance to drop Class Cards.

Jack recalled how a player called "Wild Rose" once lucked into an S-class card last timeline, becoming a regional warlord.

Pure dumb luck - like being born under a lucky star!

Without hesitation, Jack pumped his remaining 800 million into the game.

This money would be worthless toilet paper after doomsday.

[Congratulations Player "The Suit-Clad Thug" upgraded to VIP 12!]

[Reward: Spiritual Energy Crystals x200, Purple Steel x200, Serrated Blade (Doom Dawn Exclusive) x1]

[Congratulations Player "The Suit-Clad Thug" upgraded to VIP 13!]

[Reward: Spiritual Energy Crystals x300, Purple Steel x300, Sniper Rifle (Doom Dawn Exclusive) x1]

[Congratulations Player "The Suit-Clad Thug" upgraded to VIP 14!]

[Reward: Spiritual Energy Crystals x400, Gold Steel x400, Grenade Assault Rifle (Doom Dawn Exclusive) x1]

[Congratulations Player "The Suit-Clad Thug" upgraded to VIP 15!]

[Reward: Hidden Class "Sword Immortal", Immortal Sword Blueprint (Gold)]

Jack's heart raced seeing these rewards.

The "(Doom Dawn Exclusive)" tag meant these were monster-slaying god-tier weapons!

Ordinary firearms would become useless against zombies after the merge.

Jack had witnessed firsthand how a real-world grenade became less effective than a Doom Dawn brick!

Post-apocalypse, all pre-existing resources would be obsolete.

Survival depended solely on looting zombie drops.

The VIP 15 reward shocked him most - a Gold-tier Immortal Sword blueprint.

Gold represented the absolute pinnacle of gear quality.

Last timeline, even with the blueprint, crafting it proved impossible due to insane material requirements.

Now? Money solved everything.

Jack focused on the true prize - the Sword Immortal class.

With just 2.5 days until Doom Dawn's payment portals closed, Class Cards would become pure luck-based drops.

"Use Class Card!"

After confirmation, The Suit-Clad Thug's class changed to Sword Immortal.

While character levels would reset, class skill ranks remained!

Jack entered the trading hub.

Skill Upgrade Coupons sold for 1,000 gold each - over 50,000 available.

He bought them all.

Sword Immortal's base skills:

D-grade Sword Draw

D-grade Piercing Thrust

D-grade Breeze Blade

"Upgrade Piercing Thrust first!"

Jack smashed the One-Click Upgrade button.

With sufficient coupons, it maxed skills instantly.

[Piercing Thrust upgraded to Lv2]

[Piercing Thrust upgraded to Lv3]

[Piercing Thrust upgrade to Lv4 failed]

[...]

Five minutes later, Jack stared in disbelief.

[Piercing Thrust upgraded to Lv10!]

[Evolved to S-grade Swordstorm Summoning!]

[Cost: 3,560 Upgrade Coupons]

[S-grade Swordstorm Summoning: Consumes 1,000 Spirit Energy. Deals 9,999 AoE damage over 3 seconds. Sword energy inflicts Shatter effect - use with extreme caution.]

"Are you kidding me? Over three thousand coupons for one skill?!"

Jack cursed like a sailor.

This system was designed to fleece suckers!

Still, the evolved skill impressed him - essentially SSS-tier power.

The cost proved terrifying though.

The Suit-Clad Thug's current 10,000 Spirit Energy meant just ten casts.

Most players only had 1,000 Spirit Energy at Level 10.

One cast would drain them completely.

Maxing all skills wasn't feasible.

Jack turned to D-grade Sword Draw.

This time, he upgraded manually.

Success rates improved dramatically.

Only 2,000 coupons maxed it.

[Sword Draw upgraded to Lv10!]

[Evolved to SSS-grade Heaven-Splitting Draw!]

[SSS-grade Heaven-Splitting Draw: Consumes 1,000 Spirit Energy. Your strike tears reality, ignoring enemy defenses. The spatial rift can also block incoming attacks.]

Jack inhaled sharply.

An offensive-defensive fusion technique!

The Sword Immortal class lived up to its legend!

With both SSS-skills draining his coupons, Jack stopped.

The market had zero coupons left.

None would appear soon.

Jack navigated to a mission NPC in Dawn Tower.

Time to gather materials for the Immortal Sword.

The blueprint required exclusively Orange-tier resources.

Doom Dawn's gear hierarchy:

White < Blue < Purple < Pink < Orange

Obtaining gear proved brutal.

Zombie drop rates were abysmal.

Most gear came from blueprint quests requiring material farming.

Hence, equipment carried astronomical prices.

Jack's billions couldn't buy the entire marketplace.

No matter - he had a profit scheme brewing.

The Immortal Sword materials alone cost over 10 million gold.

To his knowledge, no Orange weapons yet existed in Doom Dawn.

Most materials were available, except the core component - Meteorite Alloy.

This Orange material only dropped in the "Texas Chainsaw Massacre" dungeon - a Level 50 nightmare dubbed "The Impossible Raid".

Not even the top-ranked player had cleared it.

Jack smiled.

"I wonder how players would react if I one-shot the final boss?"

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