⚔️ Power System
🌟 Overview:
In this world, children are expected to awaken at age 13. But before they can awaken, they must fulfill one crucial requirement: the ability to perceive energy—either Mana or Force.
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🧿 1. Pre-Awakening: Vision of Energy
Every child must first be able to see one of the two energies:
🌀 Mana – the energy of magic and external manipulation.
🔥 Force – the energy of physical reinforcement and inner force.
Most children begin developing minor control over the energy they can see by age 12.
Only those with a clear vision of at least one energy may proceed to the Awakening Ceremony.
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🔗 2. The Tether: Source of Power
Power comes with price—to awaken, one must form a Tether.
Tethers are tattoos that appear once formed and represent a powerful emotional anchor tied to a specific ideal.
(Eg: You can swear to protect your best friend, and he becomes your tether—if he dies, you die. If the world is merciful to your goal, you would earn a penalty and lose your ability)
A Tether is required to access your energy and affinity.
⚠️ Tether Conditions:
Power depends entirely on the tether's strength.
If the tether dies or is abandoned, the user loses their power—and may even die.
Tethers are forged during clan-specific trials, which vary between regions and families.
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💠 3. The Awakening Trial
After forging the tether through a trial, the candidate enters a sacred sphere known as the Awakening Room (The Ball).
There, the system evaluates worthiness, and if successful, bestows four things:
1. Energy Type – Mana or Force
2. Affinity
3. Authority
4. Trait
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🔥 4. Energy Types
Mana – Used by Mages. Affects the world externally (e.g., spells) and slightly internally.
Force – Used by Knights. Enhances the body and senses, affects the world internally, and allows limited external force.
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🌪️ 5. Affinity
Represents the elemental nature of one's power.
Standard Affinities:
Fire, Water, Wind, Earth, Ice, Thunder, Light, Darkness, Metal, Space, Time
Some awaken one or more, but two is very rare.
Affinity enables basic spellcasting (Mana users) or augmentation (Force users).
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👑 6. Authority
A unique application of one's affinity—personal and exclusive.
Only one authority per person, often surreal or abstract.
Examples:
A Space Mage who can devour memories through spatial voids
A Fire Knight whose body combusts when afraid, increasing speed
An Ice Mage who can freeze emotions, not just matter
Authorities are most influenced by the user's Tether.
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🧬 7. Traits
Special, often passive abilities unrelated to core combat.
Traits may be:
"Can't be poisoned more than twice per day"
Utility-based: "Always knows north"
Broken: "Always dodges the first attack in every battle"
Traits appear during awakening randomly, and are not guaranteed.
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📊 8. Talent Grades (Aspirant Ranks)
Everyone begins at the lowest stage, but their Awakening Rank determines their maximum potential.
『SSS-rank talent – Genius』
— Limit: White Core / Supreme
『SS-rank talent – Prodigy』
— Limit: Silver Core / Monarch
『S-rank talent – Insane Talent』
— Limit: Blue Core / Elite
『A-rank talent – Exceptional Talent』
— Limit: Golden Core / Master
『B-rank talent – Excellent』
— Limit: Yellow Core / Graduator
『C-rank talent – Average』
— Limit: Orange Core / Expert
『D-rank talent – Failures』
— Limit: Red Core / Apprentice
『E-rank – Trash』
— Limit – Black/Novice
Talent Grade = Maximum Limit, not current strength.
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🧙 9. Mage Progression (Cores)
Black Core
Red Core
Orange Core
Yellow Core
Golden Core
Blue Core
Silver Core
White Core
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🛡️ 10. Knight Progression (Ranks)
Novice
Apprentice
Expert
Graduator
Master
Elite
Monarch
Supreme
Note: An Orange Core Mage is usually the same strength as an Expert Rank Knight